Nov 29, 2010

Figure Study Post #5

These are the figure drawings that i did today in class.  12 min poses. dark charcoal paper with black/white charcoal.

Nov 23, 2010

Nov 17, 2010

Church Post #1

This is the new scene that I am working on.  It is a church that is on top of this island in the middle of this lake xD here is the concept photo that I am working from:

I'm interpreting that as an old Church.  Why? B/c I think it looks like one and that is a BA place for one xD.  Here are the models that I have so far:

Top: Interior
Middle: Exterior Assets
Bottom: Walls
What do you guys think so far?

Nov 16, 2010

Figure Study Post #3

This is a collection of figures done on monday in class.  They were 8min poses.  I was able to get to shading on a few of them, but not as many as I wanted.  Need to increase my speed so I can get to it in time.
Brian Beebe's Figure Study
11.15.2010
What do you guys think?

Nov 12, 2010

Brian Beebe's Figure Tutorial Part 1



Here is Brian Beebe's Figure Tutorial Part 1!  I hope it helps people and if you find it helpful please comment on why it was.  And if you have suggestions to improve it please let me know! I would love to revise it if needed.  Hope it Helps guys!
Click to enlarge
Brian Beebe's Figure Tutorial Part 1
Photoshop CS4

The Buddy System Post #2

Here are some screens of a couple simple things for my team project: The Buddy System.  Remember that the look is very cartoony and all of the meshes will have a Toon Shader on them in Unity.  :D

Carrot Boss.  Maya/Photoshop

Sunflower Enemy: Maya/Photoshop

Watermelon Enemy: Maya/Photoshop
Counter-Top: Maya/Photoshop
The Counter-top is the basic "floor" that the player will run on in the game.  And the Sunflower is a stationary enemy that shoots seeds at you (similar to the watermelon but the watermelon moves).  The Carrot Boss will burrow underground and attack the player then have a cool-down time in which the player will have a chance to do damage.  What do you guys think? :D

Gantt Chart that I and Alex set up for our team

Nov 9, 2010

Tree Village Post #2

Here is some of the progress i've been making on my tree village.  I have more that is being detailed and shown.  Also most of the assets are modular and i only have one of them in the scene at the moment.
Maya/Photoshop/ZBrush/UDK

Nov 4, 2010

Nov 1, 2010

Figure Study Post #1

I'm working on figure studies to try and learn the figure in a new way.  Taking an animation approach to the human form is teaching me how to move it in 3D space on a 2D surface.  Its a rough concept to pick-up on at first but I feel I am making great progress.  Want to give a special thanks to Taylor for volunteering to model for me last week.  Here is a collection of the 5min drawings I did with her:


I believe I made great improvement that lead to today's life drawing session in class.  The below model is the classes usual model (5min poses):





I believe I've made a huge jump forward in understanding the human form.  Lots left to learn, but I'm excited to get to it :D Please comment and critique.