These are the figure drawings that i did today in class. 12 min poses. dark charcoal paper with black/white charcoal.
Nov 29, 2010
Nov 23, 2010
Nov 17, 2010
Church Post #1
This is the new scene that I am working on. It is a church that is on top of this island in the middle of this lake xD here is the concept photo that I am working from:
I'm interpreting that as an old Church. Why? B/c I think it looks like one and that is a BA place for one xD. Here are the models that I have so far:
What do you guys think so far?
I'm interpreting that as an old Church. Why? B/c I think it looks like one and that is a BA place for one xD. Here are the models that I have so far:
Top: Interior Middle: Exterior Assets Bottom: Walls |
Nov 16, 2010
Figure Study Post #3
Nov 12, 2010
Brian Beebe's Figure Tutorial Part 1
Here is Brian Beebe's Figure Tutorial Part 1! I hope it helps people and if you find it helpful please comment on why it was. And if you have suggestions to improve it please let me know! I would love to revise it if needed. Hope it Helps guys!
Click to enlarge Brian Beebe's Figure Tutorial Part 1 Photoshop CS4 |
The Buddy System Post #2
Here are some screens of a couple simple things for my team project: The Buddy System. Remember that the look is very cartoony and all of the meshes will have a Toon Shader on them in Unity. :D
The Counter-top is the basic "floor" that the player will run on in the game. And the Sunflower is a stationary enemy that shoots seeds at you (similar to the watermelon but the watermelon moves). The Carrot Boss will burrow underground and attack the player then have a cool-down time in which the player will have a chance to do damage. What do you guys think? :D
Carrot Boss. Maya/Photoshop |
Sunflower Enemy: Maya/Photoshop |
Watermelon Enemy: Maya/Photoshop |
Counter-Top: Maya/Photoshop |
Gantt Chart that I and Alex set up for our team |
Nov 9, 2010
Tree Village Post #2
Nov 4, 2010
Nov 1, 2010
Figure Study Post #1
I'm working on figure studies to try and learn the figure in a new way. Taking an animation approach to the human form is teaching me how to move it in 3D space on a 2D surface. Its a rough concept to pick-up on at first but I feel I am making great progress. Want to give a special thanks to Taylor for volunteering to model for me last week. Here is a collection of the 5min drawings I did with her:
I believe I made great improvement that lead to today's life drawing session in class. The below model is the classes usual model (5min poses):
I believe I've made a huge jump forward in understanding the human form. Lots left to learn, but I'm excited to get to it :D Please comment and critique.
I believe I made great improvement that lead to today's life drawing session in class. The below model is the classes usual model (5min poses):
I believe I've made a huge jump forward in understanding the human form. Lots left to learn, but I'm excited to get to it :D Please comment and critique.
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