Nov 12, 2010

The Buddy System Post #2

Here are some screens of a couple simple things for my team project: The Buddy System.  Remember that the look is very cartoony and all of the meshes will have a Toon Shader on them in Unity.  :D

Carrot Boss.  Maya/Photoshop

Sunflower Enemy: Maya/Photoshop

Watermelon Enemy: Maya/Photoshop
Counter-Top: Maya/Photoshop
The Counter-top is the basic "floor" that the player will run on in the game.  And the Sunflower is a stationary enemy that shoots seeds at you (similar to the watermelon but the watermelon moves).  The Carrot Boss will burrow underground and attack the player then have a cool-down time in which the player will have a chance to do damage.  What do you guys think? :D

Gantt Chart that I and Alex set up for our team

2 comments:

  1. So THIS is what you guys have been working on for the past 6 weeks. I love the models and their lil mouths. SO CUTE! That watermelon enemy is a bit frightening, tho, as in it looks formidable. I wonder what the playable character will be... I can only imagine seeing what the enemies and boss looks like. Textures fit with the cartoony theme you all have going. Sounds like it's going to be a fun game, I want to see the rest of the models now, and the level

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  2. we hope to have the playable character in Unity and playable by next friday for the presentation to Simpson. so hopefully you'll be able to see it then

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